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21. Dread Aoe Weapons - in Player Features and Ideas Discussion [original thread]
Say what you will about the Doomsday but it did serve as a natural counter to large sub-cap fleets and sort of an unofficial check on blobbing. Of course now we have supercap blobs which is an issue of a whole different sort. I wouldn't discard ...
- by Recursa Recursion - at 2011.03.21 15:31:00
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22. Wormholes and Mini-Stargate Construction - in Player Features and Ideas Discussion [original thread]
I think there needs to be some sort of limit for how long you could extend it, either an explicit limit or an implicit limit by virtue of escalating cost. I would envision something like the following: - Escalating cost of the fuel burn rate, e...
- by Recursa Recursion - at 2011.03.03 18:25:00
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23. How to remove/delay local in 0.0 - in Player Features and Ideas Discussion [original thread]
If you allowed the modules to only be anchored at planets with a reasonably low EHP, definitely viable for small gangs. You could also make it require a certain IHub module to be able to place the system scanners at said planets. By placing it a...
- by Recursa Recursion - at 2011.02.21 21:40:00
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24. logoff mechanics: a bane to small gang PvP - in Player Features and Ideas Discussion [original thread]
If you have a cloak or at a POS, there is no problem with a longer timer provided said cloak stayed on during your cool down. For instance, even in the case of the 2 minute timer, the small gang would need to have jumped into the system nearly i...
- by Recursa Recursion - at 2011.02.10 20:27:00
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25. logoff mechanics: a bane to small gang PvP - in Player Features and Ideas Discussion [original thread]
Amen. The logoffski is what makes much of the botting viable. I would even go so far as to say that the 15 minute aggro timer applies to NPCs or mining lasers but that might be a bit harsh.
- by Recursa Recursion - at 2011.02.09 18:00:00
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26. Covert base of operations (black-ops Orca) - in Player Features and Ideas Discussion [original thread]
Interesting concept. It would get rid of Black Ops having to bridge stuff which I don't think is necessarily a bad thing entirely. I would envision a bonus along a couple of lines: - Level bonus to corp hangar bay where you would stash the ammo...
- by Recursa Recursion - at 2011.01.11 19:08:00
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